Tomodachi Life Japanese

  1. Tomodachi Life Free
  2. Tomodachi Life Japanese Qr Codes

Nov 27, 2016  Tomodachi Collection Japan Import. This is a fun game with features that are different from the American game Tomodachi Life. I am giving it five stars, but I do not like the feature of the game where any character can marry each other- as in adults marrying kids, or fall in love with anyone- even if they are married. 2017-2018 TOMODACHI MetLife Women’s Leadership Program. In 2013, the TOMODACHI Initiative in partnership with MetLife Japan launched the TOMODACHI MetLife Women’s Leadership Program (TMWLP) to develop the next generation of global female leaders.

Tomodachi Life
Developer(s)Nintendo SPD
Publisher(s)Nintendo
Director(s)Noriyuki Sato
Ryutaro Takahashi
Eisaku Nakae
Producer(s)Yoshio Sakamoto
Composer(s)Daisuke Matsuoka
Asuka Ito
Platform(s)Nintendo 3DS
Release
  • JP: April 18, 2013
  • NA: June 6, 2014
  • EU: June 6, 2014
  • AU: June 7, 2014
  • ROK: July 17, 2014
Genre(s)Life simulation
Mode(s)Single-player

Tomodachi Life[a] is a life simulationvideo game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea. The game received positive reviews and good sales records. Many reviewers praised the gameplay but criticised the minigames. Its name means Friend Life.

Gameplay[edit]

The game begins with the player naming their island and creating or importing their personal Mii, who is referred to as the player's 'look-alike' and lives in an apartment building. The building holds up to 100 Miis. (or more depending on the date of the release of your copy)

The player visits a married couple's house, where they can be seen playing with their baby.

The player can import Miis from the system's Mii Maker, other devices or QR codes or create them from scratch using the 3DS's camera or the in-game Mii Maker. The Miis are voiced by a text-to-speech software and have unique personalities. Miis can then perform various actions, such as eating, trying on different outfits, falling in love with each other, and engaging in many leisure activities. As more Miis are added to the island, many strange and curious interactions can occur between them, such as friendship, romance, rivalry, romantic relationships and families. As the game goes by, the player unlocks more stores, clothes, food, and places for the Miis to play. They can even unlock a port, where they can give and 'trade' goods with other islands.

Development[edit]

In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item.[1] The game is bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which can be given to friends.[2] A slightly different demo version was later publicly released for download via the Nintendo eShop. This version does not unlock any features in the full game.

Following the announcement of a worldwide release, controversy arose concerning the impossibility of same-sex relationships. Nintendo stated, 'The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localise it for other regions outside Japan.' [3] In May 2013, it was widely reported that a bug in the original Japanese version of the game, which enabled same-sex relationships, was patched by Nintendo.[4] This was refuted by Nintendo in a statement made April 2014, explaining that same-sex relationships were never possible, and that the patch in fact fixed a different issue.[5] Despite various campaigns from users, Nintendo stated that it would not be possible to add same-sex relationships to the game, as they 'never intended to make any form of social commentary with the launch of the game',[6] and because it would require significant development alterations which would not be able to be released as a post-game patch. The company later apologised and stated that if they were to create a third game in the series they would 'strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players.'[7]

Reception[edit]

Tomodachi Life has received positive reviews. It holds an average of 72% and 71/100 on review aggregate sites GameRankings and Metacritic, respectively.[8][9][10]IGN gave the game a score of 8.4, calling it 'a surprisingly funny and rewarding experience.'[11]Polygon gave Tomodachi Life a 7.5 out of 10, praising its likeability despite certain aspects being repetitive.[12]GamesRadar gave the game 4 out of 5 stars, praising its weird humor and relaxing gameplay, whilst criticising the minigames for being too simple.[13]GameTrailers gave the game a score of 6.0, stating 'the pervasive sense of quirkiness in Tomodachi Life works, but can’t sustain the entire game.'[14] The game has received criticism for not enabling relationships between Mii characters of the same sex; Nintendo of America later apologized for failing to include same-sex relationships in Tomodachi Life, stating that it wasn't possible for NoA to change the game's design, or for Nintendo to change this aspect in a post-ship patch. It also noted that 'if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.'[15][16]

Tomodachi Life was the best seller in the Japanese video game market during the week of its release, selling about 404,858 units.[17] By September 2014, its global sales reached 3.12 million units.[18] As of December 31, 2019, Nintendo has sold 6.55 million units of the game worldwide,[19] making it one of the top 10 best selling games on the 3DS.

Legacy[edit]

A stage based on Tomodachi Life appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.[20]Miitomo, a social networkingmobile app for iOS and Android devices, was released in March 2016. The app was created by the same core team who developed Tomodachi Life, and features very similar ideas. In 2016, a similar game involving Miis, Miitopia, was released in Japan.[21] It was released worldwide the following year.

Notes[edit]

Tomodachi
  1. ^Known in Japan as Tomodachi Collection: New Life (Japanese: トモダチコレクション 新生活, Hepburn: Tomodachi Korekushon: Shin Seikatsu)

References[edit]

  1. ^'Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members - 3DS News @ Nintendo Life'. Nintendolife.com. Retrieved May 21, 2014.
  2. ^MacDonald, Keza (May 21, 2014). 'Tomodachi Life Comes With 2 Free Demos to Give to Friends'. Kotaku UK. Retrieved May 21, 2014.
  3. ^'Nintendo resists #Miiquality campaign to let Tomodachi Life gamers play gayk=Guardian News'. Associated Press. May 7, 2014.
  4. ^Ashcraft, Brian (May 8, 2013). 'Rumor: Bug Makes Gay Marriage Possible in Nintendo Game [Update]'. Kotaku.com. Retrieved June 12, 2014.
  5. ^Parfitt, Ben (April 10, 2014). 'VIDEO: Nintendo to give Tomodachi Life a shot in the West | Games industry news | MCV'. MCV. Retrieved June 7, 2018.
  6. ^lang, Derrik (May 7, 2014). 'Nintendo Says No to Virtual Equality in Life Game'. Associated Press. Abcnews.go.com. Archived from the original on May 12, 2014. Retrieved May 21, 2014.
  7. ^'We are committed to fun and entertainment for everyone - Nintendo Official Site'. Nintendo.com. May 9, 2014. Retrieved May 10, 2014.
  8. ^'Tomodachi Life for 3DS'. GameRankings. CBS Interactive. Retrieved February 8, 2017.
  9. ^'Tomodachi Life for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved June 8, 2014.
  10. ^'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Kotaku. Retrieved June 8, 2014.
  11. ^Otero, Jose (June 6, 2014). 'Tomodachi Life Review'. IGN. Retrieved June 8, 2014.
  12. ^McElroy, Griffin (June 6, 2014). 'Tomodachi Life review: semi charmed'. Polygon. Retrieved June 6, 2014.
  13. ^Gilbert, Herbert (June 6, 2014). 'Tomodachi Life review'. GamesRadar. Retrieved June 8, 2014.
  14. ^Moore, ben (June 6, 2014). 'Tomodachi Life - Review'. GameTrailers. Retrieved June 8, 2014.
  15. ^'Nintendo Apologizes For Omitting Gay Marriage From 'Tomodachi Life''. NBC News.
  16. ^Jason Schreier. 'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Gawker Media.
  17. ^'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. April 24, 2013. Retrieved February 2, 2014.
  18. ^'Supplementary Information about Earnings Release'(PDF). Nintendo. October 30, 2014. Retrieved November 29, 2014.
  19. ^'Top Selling Title Sales Units - Nintendo 3DS Software'. Nintendo. December 31, 2019. Retrieved January 30, 2020.
  20. ^'Tomodachi Collection: New Life stage'. IGN. March 14, 2014. Retrieved March 30, 2014.
  21. ^Otero, Jose. '5 Things We Learned About Miitomo and Nintendo's Digital Future'. IGN. Retrieved 1 April 2016.

External links[edit]

Tomodachi Life Free

Tomodachi
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tomodachi_Life&oldid=947370283'

Tomodachi Life came out of nowhere. Nintendo announced their plans to bring their popular 3DS life simulator west in a recent Nintendo Direct, and it looks sufficiently awesome. Loaded with all sorts of quirky interactions between user-generated Miis and an abundance of situations and locations to enjoy, it seems to have channeled the bizarre and eccentric side of Nintendo that fans adore. It’s taken many people by surprise, and appears to be the game to finally utilize Miis in a creative and captivating fashion. The game launched in Japan last year under the title Tomodachi Collection: New Life, and is a sequel to the original that appeared on DS. It’s sold millions of copies, and looks well equipped to repeat that feat again in the west. But the game found itself at the center of some fairly heavy controversy last year that’s rearing its head again as the western audience begins to notice a gaping absence in Tomodachi Collection: there are no gay or lesbian relationships.

For a time after the games initial release, however, a bug in the software allowed two male Miis to marry and procreate, while female couples remained excluded. But Nintendo quickly released a patch that removed those relationship possibilities entirely, reverting the game to its originally intended design supporting solely heterosexual couples. The company issued a statement attempting to clear up any misunderstandings about their intentions, explaining that “same-sex relationships were not possible in the original software” and that their presence actually resulted in a game breaking bug that corrupted save files and stopped players from continuing the game. The controversy was magnified when the company described the occurrence of male couples as “human relations becoming strange”. However, that remark was originally made in Japanese and is widely believed to have translated poorly to English. Regardless, Nintendo was clearly only trying to assist its consumers, but also inadvertently took an unfortunately jarring stance on gay marriage. But before passing judgment on the Japanese gaming giant, it’s important that we understand the context of the situation in more depth. We know Tomodachi Collection was designed and released without addressing the presence and reality of gay and lesbian relationships in society, which is either a severely egregious oversight or a calculated omission, but which is it?

Nintendo is a Japanese company, and Tomodachi Collection is a game designed with Japanese society in mind. Gay marriage is not yet legal in Japan, though there is no law against homosexual relationships, and same-sex sexual activity was legalized in 1880. However, same-sex couples are not eligible for the same legal protection offered to straight couples, and are unable to seek legal action when subjected to discrimination in any area of their life (though certain cities have installed laws preventing such acts). The Japan Self-Defense Forces have stated that sexual orientation is not a factor in their enlistment policies, and teachers in every level of education often come out with little to no trouble. So, Japanese society accepts the presence of homosexuality but has yet to grant gays and lesbians equal rights. When polled in 2013, 54% of Japanese citizens said they thought homosexuality should be accepted in their country. Interestingly, an overwhelming amount of those who opposed the idea were members of older generations. On top of all that, political parties rarely address the subject directly, so it’s clear that Japan can’t quite agree on its stance on the matter. With such varied opinions in the populace, it seems Nintendo chose not to risk rattling the cages of the Japanese radicals and instead took the “safe route” by pretending their game design had no issues and ignoring the possibility of same-sex marriage completely.

At the end of the day Nintendo is a company, and companies are designed to make money. There were obviously concerns about the possible backlash that could have resulted from a game that made such a blatant statement about gay rights in a country that has anything but a universal opinion on the matter. Nintendo probably hoped to escape any form of controversy by side-stepping the reality of same-sex marriage and only presenting “traditional” heterosexual couples. However, in the current age of equal rights activism and other life simulators like The Sims that openly accept same-sex couples, Nintendo’s approach is absolutely archaic. Yes, it’s the company’s first foray into the realistic life simulator genre and its first game to allow players to create their own character couples. But when variety in sexual orientation is such a present entity in modern life, its exclusion in Tomodachi Collection is in severely poor taste.

For all their innovation and experimentation in hardware and game design, Nintendo has always been careful not to offend any groups through the content in their games. Omitting same-sex couples from Tomodachi Collection was most likely done in an effort to avoid alienating the percentage of the population that doesn’t approve of gay marriage. However, the forced removal of male couples from the game highlighted a gross lack of progressive thinking on behalf of the Japanese company that has instead offended the opposite party. It’s true that gay rights are a divisive topic in many countries, but when a game is designed around recreating modern life and marriage you will inevitably end up upsetting someone. Tomodachi Life is a life simulator, and as such it should reflect real life, where gay, straight, bisexual and transgender individuals are all present. I believe it would be in Nintendo’s best interest to be on the progressive side of this issue, as it would undoubtedly benefit from that position in the long run. The world is heading towards universal acceptance of sexual orientation, and when a portion of consumers will inevitably disagree with the content of the game it would be best to take a civilized stance.

Tomodachi Life Japanese Qr Codes

These issues seem to be just as present in the localized version of Tomodachi Life arriving on 3DS in the West on June 6, but it’s important to note that while Nintendo has yet to offer the option of same-sex relationships in their massively popular franchise, it also hasn’t made any statements that would lead consumers to believe the company is in any way opposed to the idea. Such bad press will undoubtedly force the game’s designers to rethink their approach to the issue, and unless we hear otherwise I think it’s safe to assume that we will see same-sex couples in the next version of Tomodachi Life, if not in some sort of DLC or patch for the current title. In the meantime, the game’s lack of sexual choice will obviously be a deal breaker for some, but let’s all remember that the omission of gay and lesbian couples in Tomodachi Collection was a result not of spite, but of a company afraid to change with the times.